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Re: [ontolog-forum] Partial interest ontology

To: ontolog-forum@xxxxxxxxxxxxxxxx
From: Ron Wheeler <rwheeler@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 26 Aug 2011 08:45:53 -0400
Message-id: <4E579581.4000508@xxxxxxxxxxxxxxxxxxxxx>
Simply amazing.    (01)

After all these years, an ontology in the Ontology Forum!!!    (02)

Very impressive.    (03)

Thanks Doug for putting this together.    (04)

Ron    (05)

On 25/08/2011 5:31 PM, Rich Cooper wrote:
> Dear Doug,
>
> Wow!  And here I thought you, John and everyone
> else had lost interest!
>
> This will take a (long) while to digest, but at
> first scan, it looks amazingly comprehensive.
>
> Thanks,
> -Rich
>
> Sincerely,
> Rich Cooper
> EnglishLogicKernel.com
> Rich AT EnglishLogicKernel DOT com
> 9 4 9 \ 5 2 5 - 5 7 1 2
>
> -----Original Message-----
> From: ontolog-forum-bounces@xxxxxxxxxxxxxxxx
> [mailto:ontolog-forum-bounces@xxxxxxxxxxxxxxxx] On
> Behalf Of doug foxvog
> Sent: Thursday, August 25, 2011 1:47 PM
> To: [ontolog-forum]
> Subject: [ontolog-forum] Partial interest ontology
>
> Here is the interest ontology which i've been
> working on, adapting
> suggestions from the Ontolog Forum.
>
> The last few weeks, i've been involved in helping
> a relative move
> so have not had much spare time to work on this.
>
> It is still only a partial ontology; several sets
> of terms have not
> been ontologized yet.  But i'm sharing it now,
> opening it for discussion
> and suggestions.
>
> I've written it in CycL, in order to more easily
> make certain statements.
> Many of the necessary terms were already in Open
> Cyc, so i included them
> along with their comments.
>
> I'd appreciated constructive comments.
>
> -- doug foxvog
>
> --------------------------------------------------
> -------------
>
>                             Self Interest Ontology
>
> (isa Interest cyc:TemporalStuffType)
> (genls Interest cyc:Situation)
> (comment Interest "Each instance of Interest is a
> situation in which it
> would benefit or harm the interested party if some
> type of situation would
> (or would not) occur or continue occuring.")
>
> (isa PositiveInterest cyc:TemporalStuffType)
> (genls PositiveInterest Interest)
> (comment PositiveInterest "Each instance of
> PositiveInterest is a
> situation in which it would benefit the interested
> party if some type of
> situation would (or would not) occur or continue
> occuring.")
>
> (isa NegativeInterest cyc:TemporalStuffType)
> (genls NegativeInterest Interest)
> (comment NegativeInterest "Each instance of
> NegativeInterest is a
> situation in which it would harm the interested
> party if some type of
> situation would (or would not) occur or continue
> occuring.")
>
> (isa SelfInterest cyc:TemporalStuffType)
> (genls SelfInterest Interest)
> (genls SelfInterest cyc:SomethingExisting)
> (comment SelfInterest "A specialization of
> Interest.  Each instance  of
> SelfInterest is an Interest in which the
> interestedParty deems it to be
> directly in its interest without balancing it
> against counterveiling
> positive or negative interests.")
>
> (isa interestedParty
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestedParty Interest)
> (arg2Isa interestedParty Agent_Generic)
> (comment interesetedParty "(interestedParty
> INTEREST AGENT) means that
> AGENT has a positive or
> negative interest in a specific type of situation
> occuring (or continuing
> to occur).")
>
> (isa interestBeneficiary
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestBeneficiary Interest)
> (arg2Isa interestBeneficiary Agent_Generic)
> (comment interestBeneficiary "(interestBeneficiary
> INTEREST AGENT) means
> that AGENT would be a
> beneficiary if an event  of the specified
> interestSituationType came to
> pass or continued.")
>
> (isa interestBeneficiaryGroup
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestBeneficiaryGroup Interest)
> (arg2Isa interestBeneficiaryGroup GroupOfAgents)
> (comment interestBeneficiaryGroup "(
> interestBeneficiaryGroup INTEREST
> GROUP) means that an agent
> which is a member of GROUP would be a beneficiary
> if an event  of the
> specified interestSituationType
> came to pass or continued.")
>
> (isa interestBeneficiaryType
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestBeneficiaryType Interest)
> (arg2Genls interestBeneficiaryType Agent_Generic)
> (comment interestBeneficiaryType
> "(interestBeneficiaryType INTEREST
> AGENT_TYPE) means that an
> instance of AGENT_TYPE would be a beneficiary if
> an event  of the
> specified interestSituationType came
> to pass or continued.")
>
> (isa interestMaleficiary
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestMaleficiary Interest)
> interestMaleficiary
> (comment interestMaleficiary "(interestMaleficiary
> INTEREST AGENT) means
> that AGENT would be a
> maleficiary if an event  of the specified
> interestSituationType came to
> pass or continued.")
>
> (isa interestMaleficiaryGroup
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestMaleficiaryGroup Interest)
> (arg2Isa interestMaleficiaryGroup GroupOfAgents)
> (comment interestMaleficiaryGroup
> "(interestMaleficiaryGroup INTEREST
> GROUP) means that an agent
> which is a member of GROUP would be a maleficiary
> if an event  of the
> specified interestSituationType
> came to pass or continued.")
>
> (isa interestMaleficiaryType
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestMaleficiaryType Interest)
> (arg2Genls interestMaleficiaryType Agent_Generic)
> (comment interestMaleficiaryType
> "(interestMaleficiaryType INTEREST
> AGENT_TYPE) means that an
> instance of AGENT_TYPE would be a maleficiary if
> an event  of the
> specified interestSituationType came
> to pass or continued.")
>
> (isa situationTypeOfInterest
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa situationTypeOfInterest Interest)
> (arg2Genls situationTypeOfInterest Situation)
> (comment situationTypeOfInterest
> "(situationTypeOfInterest INTEREST
> SIT_TYPE) means that INTEREST
> is an interest in an situation of SIT_TYPE
> occurring.")
>
> (isa interestTimeFrame
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestTimeFrame Interest)
> (arg2isa interestTimeFrame cyc:Date)
> (comment situationTypeOfInterest
> "(situationTypeOfInterest INTEREST TIME)
> means that INTEREST
> is an interest in an instance of the specified
> situation type occurring
> during the time period, TIME.")
>
> (isa interestLocation
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestLocation Interest)
> (arg2isa interestLocation cyc:Place)
> (comment interestLocation "(interestLocation
> INTEREST PLACE) means that
> INTEREST is an interest in
> an instance of the specified situation type
> occurring at the location,
> PLACE.")
>
> (isa interestInActionPerformer
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestInActionPerformer Interest)
> (arg2isa interestInActionPerformer cyc:Place)
> (comment interestInActionPerformer
> "(interestInActionPerformer INTEREST
> AGENT) means that
> INTEREST is an interest in an instance of the
> specified action type being
> performed at least partially by
> AGENT.")
>
> (isa interestInActionObject
> cyc:IrreflexiveBinaryPredicate)
> (arg1Isa interestInActionObject Interest)
> (arg2isa interestInActionObject cyc:Place)
> (comment interestInActionObject
> "(interestInActionObject INTEREST OBJECT)
> means that
> INTEREST is an interest in an instance of the
> specified event type acting
> on OBJECT.")
>
> (isa preferableInterest
> cyc:IrreflexiveBinaryPredicate)
> (not (isa preferableInterest
> cyc:TransitiveBinaryPredicate))
> (arg1Isa preferableInterest Interest)
> (arg2isa preferableInterest Interest)
> (comment preferableInterest "(preferableInterest
> INTEREST1 INTEREST2)
> means that the interestedParty
> would prefer achieving INTEREST1 to achieving
> INTEREST2.  Because people
> are not totally logical,
> preferableInterest is not transitive; a cycle
> could exist in which the
> interested party prefers achieving
> INTEREST1 to achieving INTEREST2, prefers
> achieving INTEREST2 to achieving
> INTEREST3, yet prefers
> achieving INTEREST3 to achieving INTEREST 1.")
>
>
> ----------
> Agent
>       IndividualAgent
>               Sentient Animal
>                       Human
>                               AdultPerson
>                               Child
>                                MaleHuman
>                               FemaleHuman
>               Computational Agent
>       MultiIndividualAgent
>               Organization
> ----------
>
>
> (isa Agent_Generic cyc:ExistingObjectType)
> (genls Agent_Generic cyc:SomethingExisting)
> (comment Agent "Each instance of Agent_Generic is
> a being that has desires
> or intentions, and the ability
> to act on those desires or intentions. Instances
> of Agent_Generic may be
> individuals (see the specialization
> IndividualAgent) or they may consist of several
> Agent_Generics operating
> together (see the specialization
> MultiIndividualAgent).   Notable specializations
> of Agent_Generic include
> Agent_PartiallyTangible and
> Artifact_Agentive.")
>
> (isa GroupOfAgents cyc:ExistingObjectType)
> (genls GroupOfAgents cyc:Group)
> (genls GroupOfAgents cyc:SomethingExisting)
> (relationAllInstance groupMemberType
> GroupOfAgents Agent_Generic)
> (comment GroupOfAgents "A group of instances of
> Agent_Generic.")
>
> (isa IndividualAgent cyc:ExistingObjectType)
> (genls IndividualAgent Agent_Generic)
> (disjointWith IndividualAgent GroupOfAgents)
> (comment IndividualAgent "An instance of
> ExistingObjectType and a
> specialization of Agent_Generic.  Each
> instance of IndividualAgent is an instance of
> Agent_Generic that is not
> itself a group composed of other
> instances of Agent_Generic.  Notable
> specializations of IndividualAgent
> include Person and Animal.  Note
> that Organization is disjoint with
> IndividualAgent, since instances of
> Organization are groups
> composed of other instances of Agent_Generic.")
>
> (isa MultiIndividualAgent cyc:ExistingObjectType)
> (genls MultiIndividualAgent Agent_Generic)
> (genls MultiIndividualAgent GroupOfAgents)
> (disjointWith  MultiIndividualAgent
> IndividualAgent)
> (comment  MultiIndividualAgent "The collection of
> all Agent_Generics that
> each consist of other
> Agent_Generics operating together. Usually the
> constituent agents form
> some kind of Group that itself
> acts as an Agent_Generic. Examples: a
> LegalCorporation, a
> GeographicalAgent, a Neighborhood ,
> Industry_Localized, or a CrowdOfPeople.")
>
> (isa Agent_PartiallyTangible
> cyc:ExistingObjectType)
> (genls Agent_PartiallyTangible Agent_Generic)
> (genls Agent_PartiallyTangible
> cyc:PartiallyTangible)
> (comment Agent_PartiallyTangible "The collection
> of all Agent_Generics
> that are also instances of
> PartiallyTangible.")
>
> (isa Artifact_Agentive  cyc:ExistingObjectType)
> (genls Artifact_Agentive Agent_Generic)
> (genls Artifact_Agentive Artifact_Generic)
> (comment Artifact_Agentive "The collection of all
> instances of
> Agent_Generic created by an agent or
> agents (i.e., by some instance(s) of
> Agent_Generic).  Since each instance
> of Artifact_Agentive is created by
> an agent, each instance is also an artifact (i.e.,
> an instance of
> Artifact_Generic).  One important
> specialization of Artifact_Agentive is
> Organization. Artifact_Agentive is
> disjoint with Agent_NonArtifactual,
> the collection of all agents _not_ created by an
> agent.")
>
> (isa Agent_NonArtifactual  cyc:ExistingObjectType)
> (genls Agent_NonArtifactual
> Agent_PartiallyTangible)
> (disjointWith  Agent_NonArtifactual
> Artifact_Agentive)
> (comment Agent_NonArtifactual "A specialization of
> Agent_Generic. An
> instance AGENT of Agent_Generic
> is also an instance of Agent_NonArtifactual just
> in case AGENT is _not_ an
> instance of Artifact_Generic.
> Consequently, Agent_ NonArtifactual includes all
> "natural" agents (such as
> instances of Animal).     "Supernatural" agents
> are not considered in
> this ontology.")
>
> (isa SentientAnimal cyc:ExistingObjectType)
> (genls  SentientAnimal cyc:Animal)
> (genls Sentient Animal Agent_NonArtifactual)
> (genls Sentient Animal  Agent_PartiallyTangible)
> (comment SentientAnimal "A specialization of
> Animal - the collection of
> all animals which have a mind and are capable of
> conscious thought, or at
> least are best treated as such if you have to deal
> with them.")
>
> (isa Human cyc:ExistingObjectType)
> (genls  Human SentientAnimal)
> (comment Human "A specialization of
> cyc:SocialBeing and IndividualAgent:
> the collection of all human beings, i.e., members
> of the species Homo
> sapiens.  Note that Human excludes non-human
> "legal persons", who are,
> however, included in the collection LegalAgent.")
>
> (isa LegalAgent cyc:ExistingObjectType)
> (genls LegalAgent Agent_Generic)
> (comment LegalAgent "A specialization of
> cyc:SocialBeing.  Each instance
> of LegalAgent is an agent who has
> some status in a particular legal system.  At the
> very least, such an
> agent is recognized by some legal
> authority as having some kinds of rights and/or
> responsibilities as an
> agent (e.g., citizens of Germany), or as
> being subject to certain restrictions and
> penalties (e.g., a company that
> has been blacklisted by the United
> States of America).  Thus, instances of LegalAgent
> include agents that may
> have property rights, may be
> taxed, may have a government identification
> number, may be sued, may have
> an address, or may buy or
> sell.  Note that membership in this collection is
> very much dependent upon
> context. In some societies, only
> adult males and various kinds of state-run
> organizations would be included
> in LegalAgent.")
>
> (isa HumanAdult cyc:HumanTypeByLifeStageType)
> (genls  HumanAdult  Human)
> (comment HumanAdult "A specialization of Human,
> and an instance of
> cyc:HumanTypeByLifeStageType. Each instance of
> this collection is a person
> old enough to participate as an independent,
> mature member of society.  In
> most modern Western contexts it is assumed that
> anyone over 18 is an
> adult.  However, in many cultures, adulthood
> occurs when one reaches
> puberty.  Adulthood is contiguousAfter (q.v.)
> childhood.  Notable
> specializations of this collection include
> AdultMaleHuman,
> AdultFemaleHuman, MiddleAgedHuman, and OldHuman.")
>
> (isa MaleHuman cyc:ExistingObjectType)
> (genls  MaleHuman  Human)
> (comment Hum MaleHuman anAdult "The collection of
> all male instances of
> HomoSapiens.")
>
> (isa FemaleHuman cyc:ExistingObjectType)
> (genls  FemaleHuman  Human)
> (disjointWith MaleHuman FemaleHuman)
> (comment FemaleHuman "The collection of all female
> instances of
> HomoSapiens.")
>
> (isa HumanChild cyc:HumanTypeByLifeStageType)
> (genls  HumanChild  Human)
> (comment HumanChild "A specialization of  Human,
> and an instance of
> cyc:HumanTypeByLifeStageType.
> Each instance of this collection is a human in the
> childhood stage of
> life.  Functionally, this life stage ends
> when the child begins to take responsibility for
> themselves, work, have
> children of their own (or, at latest,
> when the person's age greatly exceeds that at
> which most people reach
> those milestones).  Generally, this
> means that it spans the period from birth to
> teenage years.  Notable
> specializations of HumanChild
> include Boy and Girl.")
>
> (isa Boy cyc:ExistingObjectType)
> (genls  Boy  MaleHuman)
> (genls  Boy  HumanChild)
> (comment Boy "The collection of male children
> about 18 years of age or
> less. ")
>
> (isa Girl cyc:ExistingObjectType)
> (genls  Girl  FemaleHuman)
> (genls  Girl  HumanChild)
> (disjointWith Boy Girl)
> (comment Girl "The collection of female children
> about 18 years of age or
> less. ")
>
> (isa ComputationalAgent cyc:ExistingObjectType)
> (genls ComputationalAgent Artifact_Agentive)
> (comment ComputationalAgent "A specialization of
> ComputationalAgent - the
> collection of all software
> agents.")
>
> (isa Organization cyc:ExistingObjectType)
> (genls Organization Artifact_Agentive)
> (genls Organization MultiIndividualAgent)
> (comment Organization ""The collection of all
> organizations.  Each
> instance of Organization is a group of
> IntelligentAgents.  In each
> instance of Organization, certain relationships
> and obligations exist
> between the members of the organization, or
> between the organization and
> its members.  Instances of Organization include
> both informal and legally
> constituted organizations.
>
> Each instance of Organization can undertake
> projects, enter into
> agreements, own property, and do other
> tasks characteristic of agents.  Notable
> specializations of Organization
> include LegalGovernmentOrganization,
> CommercialOrganization, and
> GeopoliticalEntity.")
>
> (isa GroupOfHumans cyc:ExistingObjectType)
> (genls GroupOfHumans cyc:GroupOfAgents)
> (genls GroupOfHumans cyc:SomethingExisting)
> (relationAllInstance groupMemberType  GroupOf
> Humans Human)
> (comment GroupOfHumans "A group of instances of
> Human.")
>
> (isa HumanFamily cyc:ExistingObjectType)
> (genls HumanFamily Organization)
> (genls HumanFamily GroupOfHumans)
> (comment HumanFamily "Each instance of HumanFamily
> is a loose Organization
> consiting of human beings
> who are related to each other by birth, marriage,
> adoption or other social
> arrangements.  Whether
> someone related in a particulary way is considered
> ''part of the family''
> likely varies depending on the
> society in which the family exists, and may have a
> very fuzzy edge.
> Traditional families often center around
> a couple, consisting of a man and a woman, and
> their children.  Some
> cultures accept families which are
> headed only by a father,  only by a mother, of by
> a same-gender couple.
> Relatives who are direct ancestors
> or descendents are usually considered part of the
> core family: (great)
> grandparents, grandchildren.
> Depending on the culture, other people related by
> blood or marriage to
> these core family members  may
> be considered to be part of a family: aunts,
> uncles, cousins, and so on.
> The greater the number of
> blood/marriage/adoption relation steps one
> individual is away from
> another, the more distantly related
> those individuals are and the less likely they
> would consider the other to
> be part of their family.  Societies
> differ in how closely related individuals need to
> be to be considered part
> of the same family.  Human
> families typically have a functional role in
> society; core members often
> live together and pool resources. ")
>
> (isa Family_Nuclear  cyc:ExistingObjectType)
> (genls Family_Nuclear HumanFamily)
> (comment Family_Nuclear  "The conventional human
> nuclear family consisting
> of a father, a mother and their children. ")
> (relationAllInstance groupMemberType
> Family_Nuclear  HumanAdultMale)
> (relationAllInstance groupMemberType
> Family_Nuclear  HumanAdultFemale)
>
> (isa Family_Extended  cyc:ExistingObjectType)
> (genls Family_ Extended HumanFamily)
> (comment Family_ Extended  "The conventional human
> extended family
> consisting of a father, a mother,
> their children, and other relations such as
> another generation or two,
> siblings of the parents, or more distant cousins.
> ")
>
>
>
> (isa EthnicGroup cyc:ExistingObjectType)
> (genls EthnicGroup GroupOfHumans)
> (comment EthnicGroup  "The collection of all human
> ethnic groups,
> including Nationalities, Religious Groups, Social
> Classes, Tribes, Clans,
> and ''Races''.")
>
> (isa Nationality cyc:ExistingObjectType)
> (genls Nationality EthnicGroup)
> (comment Nationality "Each instance of Nationality
> is the group of all
> people who are citizens of some country, or who
> are participants in its
> NationalCulture to some significant degree -- or
> else are instances of
> StatelessPerson. ")
>
> (isa Tribe cyc:ExistingObjectType)
> (genls Tribe  EthnicGroup)
> (genls Tribe  Organization)
> (comment Tribe "A tribe is a locial organization
> of people who are
> multiply affiliated by (some assortment of)
> kinship, beliefs, language,
> region, and activities.")
>
> (isa Clan cyc:ExistingObjectType)
> (genls Clan  ExtendedFamily)
> (genls Clan  EthnicGroup)
> (comment Clan "A clan is a group of people who
> identify themselves as
> united by kinshp bonds, actual or perceived.
> Clans often recognize a
> founding member or original ancestor.")
>
> (isa SocialClass cyc:ExistingObjectType)
> (genls SocialClass EthnicGroup)
> (comment SocialClass "Each instance of SocialClass
> is a group of people
> who share a social class, as
> determined by their general lifestyle, quality of
> life, and relative
> access to the (material and security
> oriented) desiderata of life.   It may depend on a
> cultural non-material
> system of social rank, based on
> birth, office, manners, vocal accent or other
> factors.  Instances of this
> collection include LowerMiddleClass,
> UpperClass, etc.")
>
> (isa LowerClass SocialClass)
> (isa LowerMiddleClass SocialClass)
> (isa MiddleLowerClass SocialClass)
> (isa UpperMiddleClass SocialClass)
> (isa UpperClass SocialClass)
>
> (isa SociallyDefinedRace cyc:ExistingObjectType)
> (genls SociallyDefinedRace EthnicGroup)
> (comment SociallyDefinedRace "Each instance of
> SociallyDefinedRace is a
> large group of people originally
> defined by by common phenotypic traits.  Various
> countries have identified
> their citizens and residents  as
> being members of one of a few races.  The five
> traditional races
> identified by those of European extraction
> were the Caucasian, Negro, Mongolian, American,
> and Malayan races.  In
> some cultures, additional ethnic groups have been
> defined as races, e.g.,
> a ''Jewish race''.")
>
> (isa CaucasianRace SocialRace)
> (comment  CaucasianRace "The SociallyDefinedRace
> of ''Caucasians'' or
> ''Whites'', who are generally of European, Middle
> Eastern, Central or
> North Asian, or Indian heritage.   The skin of
> Caucasians is usually
> deficient in melanin, although dark people from
> the Indian subcontinent
> are usually classified as Caucasian.")
> (isa NegroRace SocialRace)
> (comment  NegroRace "The SociallyDefinedRace of
> ''Negroes'' or ''Blacks'',
> who are generally of sub-Saharan heritage,
> although other dark peoples,
> such as Australian Aborigines  and Melanesians
> have
> sometimes been so classified.  Dark people from
> the Indian subcontinent
> are usually classified as Caucasian.")
> (isa MongolianRace SocialRace)
> (comment  MongolianRace "The SociallyDefinedRace
> of ''Mongolians'' or
> ''Yellow'' people, who are generally of East Asian
> heritage.   A slanted
> eye is a common trait of members of this
> ''race''.")
> (isa AmericanRace SocialRace)
> (comment  AmericanRace "The SociallyDefinedRace of
> ''American Indians''
> and "Eskimos"  or ''Red'' people, who are
> generally of American
> heritage.")
> (isa MalayanRace SocialRace)
> (comment  MalayanRace "The SociallyDefinedRace of
> ''Maylay"  and
> Polynesian  or ''Brown'' people, who are generally
> of Maylay Peninsula,
> Indonesian, and Polynesian heritage.")
>
>
> ----------
> GroupOfAgents
> `     Organization
>       Family
>               NuclearFamily
>               ExtendedFamily
>       Ethnic Group
>               Tribe
>               Race
>               ReligiousGroup
>               Nationality
>               Social Class
>               Clan
> ----------
>
> (isa selfInterestInGroup cyc:TernaryPredicate)
> (arg1Isa  selfInterestInGroup Agent_Generic)
> (arg2Genls  selfInterestInGroup Action)
> (arg3Isa  selfInterestInGroup GroupOfAgents)
> (comment  selfInterestInGroup
> "(selfInterestInGroup AGENT1 ACT_TYPE
> GROUP1) means that the Agent_Generic, AGENT1, has
> an interest in members
> of the GroupOfAgents, GROUP1, being the
> beneficiaries of actions of
> ACT_TYPE.")
> (isa negativeSelfInterestInGroup
> cyc:TernaryPredicate)
> (arg1Isa  negativeSelfInterestInGroup
> Agent_Generic)
> (arg2Genls  negativeSelfInterestInGroup Action)
> (arg3Isa  negativeSelfInterestInGroup
> GroupOfAgents)
> (comment  negativeSelfInterestInGroup "(
> negativeSelfInterestInGroup
> AGENT1 ACT_TYPE GROUP1) means that the
> Agent_Generic, AGENT1, has an
> interest in members of the GroupOfAgents, GROUP1,
> not being the
> ''beneficiaries'' of actions of ACT_TYPE.")
>
>
> (isa selfInterestInRelationType
> cyc:TernaryPredicate)
> (arg1Isa  selfInterestInRelationType
> Agent_Generic)
> (arg2Genls  selfInterestInRelationType Action)
> (arg3Isa  selfInterestInRelationType
> InterAgentRelationType)
> (comment  selfInterestInRelationType
> "(selfInterestInGroup AGENT ACT_TYPE
> RELATION_TYPE) means that the Agent_Generic,
> AGENT, has an interest in
> other agents related to it by RELATION_TYPE being
> the ''beneficiaries'' of
> actions of ACT_TYPE.")
> (isa negativeSelfInterestInRelationType
> cyc:TernaryPredicate)
> (arg1Isa  negativeSelfInterestInRelationType
> Agent_Generic)
> (arg2Genls  negativeSelfInterestInRelationType
> Action)
> (arg3Isa  negativeSelfInterestInRelationType
> InterAgentRelationType)
> (comment  negativeSelfInterestInRelationType "(
> negativeSelfInterestInRelationType AGENT ACT_TYPE
> RELATION_TYPE) means that the Agent_Generic,
> AGENT, has an interest in
> other agents related to it by
> RELATION_TYPE not being the beneficiaries of
> actions of ACT_TYPE.")
>
> (isa InterAgentRelationType
> cyc:FirstOrderCollection)
> (genls  InterAgentRelationType
> cyc:BinaryPredicate)
> (genls cyc: FamilyRelationSlot
> InterAgentRelationType)
>
> ----------
> RelationType is in the category:
>       Self
>       Relative
>               spouse
>               child
>               parent
>               sibling
>               in-law
>               other relative relation
>               clan member
>       Friend
>               very good friend
>               lover
>       Opponent
>               enemy
>               competitor
>               member of opposed group
>
>       Colleague
>               school
>               team
>               frat/sorority/scout group/work
>               military
>               union
> ----------
>
> (isa relatives cyc:FamilyRelationSlot)
> (isa relatives cyc:SymmetricBinaryPredicate)
> (isa relatives cyc:IrreflexiveBinaryPredicate)
> (genlPreds relatives cyc:different)
> (arg1Isa relatives Human)
> (arg2Isa relatives Human)
> (comment spouse "( relatives  PERSON1 PERSON2)
> means that PERSON1 and
> PERSON2 are relatives of
> each other.  Exactly what relationships count as
> relatives depend upon
> context.")
>
> (isa spouse cyc:FamilyRelationSlot)
> (isa spouse cyc:SymmetricBinaryPredicate)
> (isa spouse cyc:IrreflexiveBinaryPredicate)
> (genlPreds spouse relatives)
> (arg1Isa spouse Human)
> (arg2Isa spouse Human)
> (comment spouse "(spouse SPOUSE1 SPOUSE2) means
> that SPOUSE1 and SPOUSE2
> are each other's
> spouses.")
>
> (isa siblings cyc:FamilyRelationSlot)
> (isa siblings cyc:SymmetricBinaryPredicate)
> (isa siblings cyc:IrreflexiveBinaryPredicate)
> (genlPreds siblings relatives)
> (arg1Isa siblings Human)
> (arg2Isa siblings Human)
> (comment siblings "( siblings SIBLING1 SIBLING2)
> means that SIBLING1 and
> SIBLING2 are each other's
> siblings.")
>
> (isa children cyc:FamilyRelationSlot)
> (genlPreds children relatives)
> (arg1Isa children Human)
> (arg2Isa children Human)
> (comment children "( children PARENT CHILD) means
> that PARENT is a parent
> of CHILD.  The relationship
> may be biological parenthood, adoptive parenthood,
> or foster parenthood.
> The relationship still obtains
> even when CHILD is an adult and no longer
> dependent upon PARENT.  More
> specific relations include biologicalChildren,
> sons, daughters,
> fosterChildren, and adoptedChildren.")
>
> (isa children cyc:FamilyRelationSlot)
> (genlPreds children relatives)
> (arg1Isa children Human)
> (arg2Isa children Human)
> (comment children "( children PARENT CHILD) means
> that PARENT is a parent
> of CHILD.  The relationship
> may be biological parenthood, adoptive parenthood,
> or foster parenthood.")
>
>
>
>
> (isa inLaw cyc:FamilyRelationSlot)
> (isa inLaw cyc:SymmetricBinaryPredicate)
> (genlPreds inLaw relativesByMarriage)
> (arg1Isa inLaw Human)
> (arg2Isa inLaw Human)
> (comment inLaw "(inLaw PERS1 PERS2) means that
> PERS1 and PERS2 are
> in-laws, in the conventional
> American sense.  In other words, they are
> relativesByMarriage, but
> normally stepRelatives nor directly married
> (though this could be the case
> in a particular situation).  Either PERS1 has
> married a
> mother-father-sister-brother of PERS2, or PERS2
> has married such a
> relative of PERS1.  More specific inLaw
> relationships include sonInLaw,
> daughterInLaw, motherInLaw, fatherInLaw,
> sisterInLaw, and brotherInLaw.")
>
> (isa friends InterAgentRelationType)
> (isa friends cyc:SymmetricBinaryPredicate)
> (genlPreds friends different)
> (arg1Isa friends Human)
> (arg2Isa friends Human)
> (comment friends "( friends PER1 PER2) means that
> PER1 and PER2 are each
> other's friends.")
>
> (isa veryCloseFriends InterAgentRelationType)
> (genlPreds veryCloseFriends friends)
> (arg1Isa veryCloseFriends Human)
> (arg2Isa veryCloseFriends Human)
> (comment veryCloseFriends "( veryCloseFriends PER1
> PER2) means that PER1
> and PER2 are very close
> friends, perhaps best friends.")
>
> (isa lovers InterAgentRelationType)
> (genlPreds lovers friends)
> (arg1Isa lovers Human)
> (arg2Isa lovers Human)
> (comment lovers "( lovers PER1 PER2) means that
> PER1 and PER2 are friends
> and lovers.")
>
> (isa opposesAgent  InterAgentRelationType)
> (isa opposesAgent cyc:IrreflexiveBinaryPredicate)
> (genlPreds opposesAgent different)
> (arg1Isa opposesAgent Agent_Generic)
> (arg2Isa opposesAgent Agent_Generic))
> (comment opposesAgent "(opposesAgent OPPOSER
> OPPOSEE) means that OPPOSER
> opposes OPPOSEE.
> Note that this does not imply that OPPOSEE opposes
> OPPOSER, nor even that
> OPPOSEE is aware of
> OPPOSER.")
>
> (isa opponents  InterAgentRelationType)
> (isa opponents cyc:SymmetricBinaryPredicate)
> (isa opponents cyc:IrreflexiveBinaryPredicate)
> (genlPreds opponents opposesAgent)
> (genlInverse opponents opposesAgent)
> (arg1Isa opponents Agent_Generic)
> (arg2Isa opponents Agent_Generic))
> (comment opponents "(opponents AGT1 AGT2) means
> that AGT1 and AGT2 are
> mutual opponents of
> some kind.")
>
> (isa competitors  InterAgentRelationType)
> (isa competitors cyc:SymmetricBinaryPredicate)
> (isa competitors cyc:IrreflexiveBinaryPredicate)
> (genlPreds competitors opponents)
> (arg1Isa competitors Agent_Generic)
> (arg2Isa competitors Agent_Generic))
> (comment competitors "(competitors AGENT1 AGENT2)
> means that AGENT1 and
> AGENT2 are competitors.")
>
> (isa considersAsEnemy  InterAgentRelationType)
> (isa considersAsEnemy
> cyc:IrreflexiveBinaryPredicate)
> (genlPreds considersAsEnemy opposesAgent)
> (arg1Isa considersAsEnemy Agent_Generic)
> (arg2Isa considersAsEnemy Agent_Generic))
> (comment considersAsEnemy "(considersAsEnemy
> AGENT1 AGENT2) means that
> AGENT1 has deep enmity towards AGENT2 and is
> likely to take actions
> against AGENT2. The feeling may be mutual, AGENT2
> may
> be striving for reconciliation, or AGENT2 may not
> even be aware of the
> relationship.")
>
> (isa enemies  InterAgentRelationType)
> (isa enemies cyc:SymmetricBinaryPredicate)
> (isa enemies cyc:IrreflexiveBinaryPredicate)
> (genlPreds enemies considersAsEnemy)
> (genlInverse enemies considersAsEnemy)
> (arg1Isa enemies Agent_Generic)
> (arg2Isa enemies Agent_Generic))
> (comment enemies "(enemies AGENT1 AGENT2) means
> that AGENT1 and AGENT2
> have a hostle regard
> towards each other and are likely to take actions
> against one another
> given the opportunity.")
>
> (isa memberOfOpposedGroup  InterAgentRelationType)
> (isa memberOfOpposedGroup
> cyc:IrreflexiveBinaryPredicate)
> (genlPreds memberOfOpposedGroup opposes)
> (arg1Isa memberOfOpposedGroup Agent_Generic)
> (arg2Isa memberOfOpposedGroup Agent_Generic))
> (comment memberOfOpposedGroup
> "(memberOfOpposedGroup AGENT1 AGENT2) means
> that AGENT2 is a member of a group which AGENT1
> opposes.")
>
>
> ----------
> Other types of agent to which empathy might be
> preferentially shown.
>       Unfortunate person
>               famine victim
>               disaster victim
>               war victim
>               refugee
>               ill person
>               unemployed person
>               repressed person
>               punished person
>                       jailed person
> ----------
>
> (isa UnfortunatePerson cyc:ExistingObjectType)
> (genls UnfortunatePerson Human)
> (comment UnfortunatePerson "The collection of
> people who are in some
> unfortunate circumstance such as being ill,
> unemployed, punished,
> repressed, or a victim of famine, war, or other
> disaster.  The members of
> this collection are quite context dependent.")
>
> (isa FamineVictim cyc:ExistingObjectType)
> (genls FamineVictim  UnfortunatePerson)
> (comment FamineVictim "The collection of people
> who are current or
> recovering victims of famine.")
>
> (isa WarVictim cyc:ExistingObjectType)
> (genls WarVictim  UnfortunatePerson)
> (comment WarVictim "The collection of people who
> are current or recovering
> victims of war.")
>
> (isa Refugee cyc:ExistingObjectType)
> (genls Refugee  UnfortunatePerson)
> (comment Refugee "The collection of people who are
> current or recent
> refugees or internally displaced
> persons.")
>
> (isa UnemployedPerson cyc:ExistingObjectType)
> (genls UnemployedPerson  UnfortunatePerson)
> (comment UnemployedPerson "A collection of
> persons.  Each instance of
> UnemployedPerson is a worker
> who is unemployed.  An unemployed worker is
> someone who either has worked
> previously and could still
> do so (if s/he had a job), or someone who is
> qualified to work (e.g., a
> recent graduate) but has not yet
> worked.")
>
> (isa RepressedPerson cyc:ExistingObjectType)
> (genls RepressedPerson  UnfortunatePerson)
> (comment RepressedPerson "The collection of people
> who are repressed by a
> larger authority, be it
> government, r Peligious body, clan, family, etc.")
>
> (isa PunishedPerson cyc:ExistingObjectType)
> (genls PunishedPerson  UnfortunatePerson)
> (comment PunishedPerson "The collection of people
> who are punished by a
> larger authority, be it
> government, religious body, clan, family, etc. ")
>
> (isa Prisoner-Legal cyc:ExistingObjectType)
> (genls Prisoner-Legal  PunishedPerson )
> (comment Prisoner-Legal  "The collection of people
> who are imprisoned by a
> judge or other court
> action. ")
>
> (isa owns IrreflexiveBinaryPredicate)
> (arg1Isa owns SocialBeing)
> (arg2Isa owns cyc:ExistingThing)
> (comment owns "A predicate that relates
> SocialBeings to things that they
> own. (owns AGENT OBJECT) means that AGENT has full
> ownership of OBJECT.
> Thus, AGENT enjoys FullUseRights (q.v.) over
> OBJECT. OBJECT might be a
> physical artifact, a parcel of land, an animal, a
> piece of "intellectual
> property", or anything else that can be owned.
> Note that, although
> ownership often involves control, owns is not a
> specialization of
> controls, as there are many exceptions.  For
> example, when the owner of a
> building leases it to someone, the former gives up
> almost all control over
> the buiding for the term of the lease.")
>
> (isa ownsFarmAnimal IrreflexiveBinaryPredicate)
> (arg1Isa ownsFarmAnimal Person)
> (arg2Isa ownsFarmAnimal cyc:DomesticAnimal)
> (comment ownsFarmAnimal "A predicate that relates
> People to farm animals
> that they own.")
>
> (isa pets IrreflexiveBinaryPredicate)
> (arg1Isa pets Person)
> (arg2Isa pets cyc:DomesticAnimal)
> (comment pets "A predicate that relates People to
> pets that they have.
> (pets PERSON PET) means that PET is one of
> PERSON's pets.  If a family has
> a pet, the relation ''pets'' normally relates each
> cohabitant member of
> the family to the animal, so (pets PERSON PET)
> does not imply (owns PERSON
> PET).")
>
> ----------
> The next three sets of terms have not yet been
> ontologized.
>       Animal
>               Pet
>               own farm animal
>               farm animal
>               wild animal
>                       endangered animal
>               sentient animal
>       Plant
>               old growth plant
>               ancient plant
>               endangered plant
>               plant on maintains/cares for
>       Non-living object
>               historical object
>               object with ethnological value
>               valuable object
>               object with sentimental value
>
>
> Types of benefit
>       Physiological need
>               breathing
>               food
>               water
>               sleep
>               sex
>               shelter
>               clothing
> ----------
>
>
> (isa needs_Generic IrreflexiveBinaryPredicate)
> (arg1Isa needs_Generic Agent_Generic)
> (arg2Isa needs_Generic cyc:Thing)
> (comment needs_Generic "This is a generic "needs"
> predicate that
> generalizes over a fairly diverse range of
> predicates having to do with an
> agent's needing something in order to attain some
> goal or other.  In most
> cases, one of these more specialized predicates
> should be used instead of
> needs_Generic itself.  The sense of "needs"
> intended here includes
> everything from moderate practical convenience to
> matters of life and
> death, so as to cover all sorts of situations in
> which one might say that
> "So-and-so _needs_ such-and-such", where this need
> is currently
> unfulfilled (e.g. the agent So-and-so does not, at
> least yet, have the
> thing - or type of thing -- such-and-such).
> (needs_Generic AGENT THING)
> means that AGENT has a need with respect to THING,
> where AGENT's
> satisfying that need is -- given AGENT's current
> circumstances --
> practically necessary for AGENT's achieving or
> furthering some goal (see
> goals) that s/he has. By "practically necessary"
> we mean that, if this
> need of AGENT's goes unsatisfied, then AGENT is
> unlikely to achieve or
> further that goal, at least not without being
> significantly delayed or
> otherwise inconvenienced.  For example, suppose I
> am in the habit of
> driving several miles to work each morning in my
> (only) car.  Given those
> circumstances, I might well say that I need my car
> to get to work
> tomorrow.  Now, if I were unexpectedly to be
> denied access to my car
> tomorrow (e.g. if it were stolen overnight), I
> could probably still make
> it to work (by taking a bus, walking, or
> whatever), but getting there
> would involve extra hassling and take longer than
> usual.  Of course, it's
> _conceivable_ that a Good Samaritan might happen
> by and kindly offer to
> drive me directly to work; but the likelihood of
> something like that
> occurring is poor.  Thus, all things considered,
> the claim that -- in a
> practical, everyday sense of "need" -- I need my
> car to get to work
> tomorrow seems legitimate.  Second example:
> Suppose I've just ingested a
> fatal dose of poison X, whose only (known or
> unknown) antedote is
> substance Y.  I need a dose of antedote Y (to
> further my goal of
> continuing to live); if I don't get it I'll die -
> period.  It is this
> broad sense of the word "need" -- ranging from
> moderate practical
> convenience to requirements for something's
> continued existence -- that
> the various specializations of needs_Generic (each
> with respect to its own
> particular domain of application) are intended to
> represent. See also
> needsFor and satisfiesNeed.")
>
> (isa needsThing IrreflexiveBinaryPredicate)
> (arg1Isa needsThing Agent_Generic)
> (arg2Isa needsThing cyc:SomethingExisting)
> (genlPreds needsThing needs_Generic)
> (comment needsThing "This predicate relates agents
> to individual things
> they need to obtain or possess in order to achieve
> or futher some
> (unspecified) goal. (needsThing AGENT OBJECT)
> means that AGENT needs
> OBJECT.  The intended sense of `needs' includes
> everything from matters of
> practical convenience to matters of life and
> death; see the comment on
> needs_Generic for a fuller account.  The most
> common cases are ones where
> OBJECT is some (partially) tangible object, such
> as a person or a tool;
> but OBJECT might arguably be intangible (i.e.
> non-spatial), such as when a
> chef needs a certain Recipe.  What AGENT needs
> OBJECT for (i.e. what goal
> of hers will it further) and what will happen to
> AGENT if she fails to
> obtain OBJECT (e.g. whether she will die, suffer
> an important loss, or
> just be noticeably inconvenienced or disappointed)
> are left unspecified in
> the above formula, though in practice they might
> be inferable from other
> assertions in the context (see e.g. needsFor).
> Note that needs has to do
> with a relatively "objective" requirement of
> AGENT's for OBJECT, and does
> not entail a corresponding "felt need" on the part
> of AGENT.  A felt need
> is perhaps best represented as an assertion that a
> given agent both knows
> that s/he objectively needs a certain thing and
> desires that s/he obtain
> or possess that thing. needs does imply, however,
> that AGENT is at least
> awareOf OBJECT.  See also needs_Type, needs_Prop,
> needsToDo, and
> satisfiesNeed.")
>
> (isa needs_Type IrreflexiveBinaryPredicate)
> (arg1Isa needs_Type Agent_Generic)
> (arg2Genls needs_Type cyc:SomethingExisting)
> (genlPreds needs_Type needs_Generic)
> (comment needs_Type "This predicate relates an
> agent to a type of object
> an instance of which s/he needs to obtain or
> possess in order to achieve
> or further some (unspecified) goal (as in ''Pam
> needs a computer'').  The
> intended sense of ''needs'' here is broad, ranging
> from matters of
> practical convenience to matters of life and
> death; see the comment on
> needs_Generic for a fuller account.  (needs_Type
> AGENT OBJTYPE) means that
> AGENT needs an instance of OBJTYPE.  The default
> assumption is that there
> is no one particular instance needed: any instance
> of OBJTYPE will do.
> (If there were a _particular_ computer that Pam
> needed, we could represent
> this using needsThing (q.v.) to relate her to that
> computer directly.)
> What AGENT needs an OBJTYPE for (i.e. what goal of
> hers it would further)
> and what will happen to AGENT if she fails to
> obtain one (e.g. whether she
> will die, suffer an important loss, or just be
> noticeably inconvenienced)
> are left unspecified  by this predicate, though in
> practice they might be
> inferable from other assertions in the context
> (see, e.g., needsFor).
> Note that needs_Type has to do with an
> ''objective'' requirement of
> AGENT's for an OBJTYPE, and does not entail a
> corresponding ''felt need''
> on the part of AGENT.  A felt need of this sort is
> perhaps best
> represented as an assertion that a given agent
> both knows that s/he
> objectively needs_Type a certain type of thing and
> desires that s/he
> obtain or possess such a thing.  needs_Type does
> imply, though, that AGENT
> is at least aware of OBJTYPEs in general.  See
> also needs_Prop, needsToDo,
> and satisfiesNeed.")
>
> (isa needsToDo IrreflexiveBinaryPredicate)
> (arg1Isa needsToDo Agent_Generic)
> (arg2Genls needsToDo cyc:Action)
> (genlPreds needsToDo needs_Generic)
> (comment needsToDo "This predicate relates an
> agent to a type of event
> s/he needs to do in order to achieve or further
> some (unspecified) goal
> (as in ''Pam needs to buy some groceries'').  The
> intended sense of
> 'needs' includes, but is not limited to, matters
> of life and death; see
> the comment on needs_Generic for a fuller account.
> (needsToDo AGENT
> EVENTTYPE) means that AGENT needs to fill the
> doneBy actor slot (or some
> specialization thereof) with respect  to an
> (indeterminate, future)
> instance of EVENTTYPE.  Calling the  instance
> ''indeterminate'' reflects
> an assumption that there is no  one particular
> instance of EVENTTYPE such
> that AGENT needs to do _it_.   (To assume
> otherwise would be highly
> dubious.  For it is far from  obvious that there
> is any meaningful sense
> in which future events  exist in the present; and
> even if they do, should
> AGENT's need go  unfulfilled there might not even
> be any _future_ instance
> of  EVENTTYPE that could be the one that she
> needed to do.)  Rather,
> AGENT's need could be satisfied by her being the
> ''doer'' in some future
> instance of EVENTTYPE, modulo whatever practical
> constraints  are imposed
> on AGENT by her circumstances.  (E.g. Pam must buy
> those  groceries within
> the next few days or it will be too late.)  What
> AGENT needs to do an
> EVENTTYPE for (i.e. what goal of hers it would
> further) and what will
> happen to AGENT if she fails to do so  (e.g.
> whether she will die, suffer
> an important loss, or just be  noticeably
> inconvenienced) are left
> unspecified in the above formula,  though in
> practice they might be
> inferable from other assertions in  the context
> (see e.g. needsFor).  Note
> that, as with the other  specializations of
> needs_Generic, needsToDo has
> to do with a  more-or-less ''objective''
> requirement of AGENT's to do an
> EVENTTYPE,  and does not entail a corresponding
> felt need on the part of
> AGENT.   (E.g. Pam herself might not realize that
> her cupboards are bare.)
>    A felt need of this sort is perhaps best
> represented as an assertion
> that a given agent both knows that s/he
> objectively  needsToDo a  certain
> type of action and desires to do so.")
>
> (isa physiologicalNeed IrreflexiveBinaryPredicate)
> (arg1Isa physiologicalNeed Agent_Generic)
> (arg2Genls physiologicalNeed cyc:TemporalThing)
> (genlPreds physiologicalNeed needs_Generic)
> (comment physiologicalNeed "This predicate relates
> an agent to a type of
> object or action s/he needs (to do) in order to
> live.  A person has a
> physiological need to breathe, eat, drink, and
> sleep and a physiological
> need for air, food, water, and  in most climates
> at various times shelter
> and clothing.  Although not necessary for life,
> sex is a deep
> psychological need for many and (traditionally) a
> physical necessity for
> propagation.")
>
> (relationAllInstance physiologicalNeed Human
> cyc:Breathing)
> (relationAllInstance physiologicalNeed Human
> cyc:Air)
> (relationAllInstance physiologicalNeed Human
> cyc:EatingEvent)
> (relationAllInstance physiologicalNeed Human
> cyc:Food)
> (relationAllInstance physiologicalNeed Human
> cyc:DrinkingEvent)
> (relationAllInstance physiologicalNeed Human
> cyc:Drink)
>
> ; default true:
> (relationAllInstance physiologicalNeed Human
> Shelter)
> (relationAllInstance physiologicalNeed Human
> cyc:SexualActivity)
>
> ----------
> Physiological need
>               air (breathing)
>               food (eating)
>               water (drinking)
>               sleep
>               sex
>               shelter
>               clothing
>
> The rest of these terms have not yest been
> ontologized.
>       safety/security (of ...
>               body
>               family
>               health
>               property/resources
>               employment
>               morality
>               safety net
>       love/belonging
>               friendship
>               family
>               sexual intimacy
>               social group
>                       team
>                       religion
>                       club
>                       professional org.
>                       gang
>               employment situation
>               ethnic group
>       esteem
>               respect by others
>                       achievement
>                       attention
>                       fame
>                       glory
>                       power
>               self-respect
>                       confidence
>                               strength
>                               competence
>                               mastery
>                       independence
>                       freedom
>                       respect of others
>                       sense of contribution
>                       power
> health improvement
>       social
>               respect
>               friendship
>               romantic relationship
>               social power
>       financial
>       employment
>       self-actualization
>               morality
>               creativity
>               spontaneity
>               problem solving
>               lack of prejudice
>               acceptance of facts
>       knowledge/awareness
>       engaging in enjoyable activity
> Actions
>       avoidance actions
>       promotional actions
>
>
> Disfunctional states
>       hospitalism
>       neglect
>       shunning
>       ostracism
>       Stockholm syndrome
>       inferiority complex
>       depression
>       family violence
>       abuse
>       post-traumatic stress disorder
>       loneliness
>       social anxiety
>       weakness
>       helplessness
>
> --------------------------------------------------
> -------------
>
>
> ==================================================
> ===========
> doug foxvog    doug@xxxxxxxxxx
> http://ProgressiveAustin.org
>
> "I speak as an American to the leaders of my own
> nation. The great
> initiative in this war is ours. The initiative to
> stop it must be ours."
>      - Dr. Martin Luther King Jr.
> ==================================================
> ===========
>
>
> __________________________________________________
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>    (06)


-- 
Ron Wheeler
President
Artifact Software Inc
email: rwheeler@xxxxxxxxxxxxxxxxxxxxx
skype: ronaldmwheeler
phone: 866-970-2435, ext 102    (07)

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